Family Indoor Entertainment Centers Market Size, Trends, Growth & Outlook

Family Indoor Entertainment Centers Market by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and Over 30 acres), Attendance (0-25,000, 25,001-50,000, 50,001-100,000, 100,001-250,000, 250,001-500,000, 500,001-1.25 Million, 1.25 Million-4 Million, and Over 4 Million), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Childrens Entertainment Centers (CECs), Childrens Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based Entertainment Centers (LBECs)): Global Opportunity Analysis and Industry Forecast, 2018 - 2025

Industry: ICT | Report ID: FAMI-00220 | Published on: Sep, 2019 | View: 1612 | Share:         

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Family/indoor entertainment centers (FEC) are miniature indoor/outdoor amusement parks marketed toward families with small children to teenagers, and often are entirely indoors or associated with a larger operation such as a theme park. It offers a wide variety of entertainment activities for all age groups. FEC’s usually cater to sub-regional markets of larger metropolitan areas and are generally small compared to full-scale amusement parks, with fewer attractions, a lower per-person per-hour cost to consumers than traditional amusement parks. FEC’s are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as the environmental factors and climate changes do not affect any fun time or experience of the customers.

Growth in per capita disposable income, availability of diversified gaming and entertainment options, and favorable youth demographics in the Asia-Pacific region are some of the factors that drive the growth of the market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices majorly restricts the market growth. Furthermore, continuous launch of new FECs supporting family activities, F&B integration, and participatory play is believed to create significant demand for the family/indoor entertainment centers market. Besides, substantial growth in investments by malls in the Asia-Pacific region and integration of new technologies such as virtual reality gaming, 3D technology, and others provide opportunities for the growth of the market.

The global family/indoor entertainment centers market is segmented based on visitor demographics, facility size, attendance, revenue source, application, type, and region. In terms of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). Based on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Based on attendance, it is categorized into 0-25,000, 25,001-50,000, 50,001-100,000, 100,001-250,000, 250,001-500,000, 500,001-1.25 million, and 1.25 million-4 million, and over 4 million. Based on revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of application, the market is classified into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based entertainment centers (LBECs). Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global family/indoor entertainment centers market is dominated by Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.

Key Benefits for Family/indoor Entertainment Centers Market:

    The study provides an in-depth analysis of the global family/indoor entertainment centers market along with current & future trends to elucidate the imminent investment pockets.

    Information about key drivers, restraints, and opportunities and their impact analyses on the market is provided.

    Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.

    The quantitative analysis of the market from 2017 to 2025 is provided to determine the market potential.

Family/indoor Entertainment Centers Key Market Segments:

By Visitor Demographics

    Families with Children (0-9)
    Families with Children (9-12)
    Teenagers (12-18)
    Young Adults (18-24)
    Adults (Ages 24+)

By Facility Size

    Up to 5,000 sq. ft.
    5,001 to 10,000 sq. ft.
    10,001 to 20,000 sq. ft.
    20,001 to 40,000 sq. ft.
    1 to 10 Acres
    11 to 30 Acres
    Over 30 Acres

By Attendance

    0-25,000
    25,001-50,000
    50,001-100,000
    100,001-250,000
    250,001-500,000
    500,001-1.25 Million
    1.25 Million-4 Million
    Over 4 Million

By Revenue Source

    Entry Fees & Ticket Sales
    Food & Beverage
    Merchandising
    Advertisement
    Others

By Applications

    Arcade Studios
    AR and VR Gaming Zones
    Physical Play Activities
    Skill/Competition Games
    Others

By Type

    Children’s Entertainment Centers (CECs)
    Children’s Edutainment Centers (CEDCs)
    Adult Entertainment Centers (AECs)
    Location-based Entertainment Centers (LBECs)

By Region

    North America
        U.S.
        Canada
    Europe
        UK
        France
        Germany
        Denmark
        Spain
        Rest of Europe
    Asia-Pacific
        China
        India
        Japan
        Singapore
        South Korea
        Rest of Asia-Pacific
    LAMEA
        Latin America
        Middle East
        Africa

Key Market Players

    Dave & Buster’s
    CEC Entertainment, Inc.
    Cinergy Entertainment
    KidZania
    Scene 75 Entertainment Centers,
    The Walt Disney Company
    Lucky Strike Entertainment
    FunCity
    Smaaash Entertainment Pvt. Ltd.
    LEGOLAND Discovery Center

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CHAPTER 1: INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. RESEARCH METHODOLOGY

1.3.1. Secondary research
1.3.2. Primary research
1.3.3. Analyst tools & models

CHAPTER 2: EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

CHAPTER 3: MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies

3.3. PORTER'S FIVE FORCES ANALYSIS
3.4. KEY PLAYER POSITIONING, 2017
3.5. MARKET DYNAMICS

3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities

CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS

4.1. OVERVIEW
4.2. FAMILIES WITH CHILDREN (0-9)

4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country

4.3. FAMILIES WITH CHILDREN (9-12)

4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country

4.4. TEENAGERS (12-18)

4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country

4.5. YOUNG ADULTS (18-24)

4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country

4.6. ADULTS (AGES 24+)

4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country

CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

5.1. OVERVIEW
5.2. UP TO 5,000 SQ. FT

5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country

5.3. 5,001 TO 10,000 SQ. FT.

5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country

5.4. 10,001 TO 20,000 SQ. FT.

5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country

5.5. 20,001 TO 40,000 SQ. FT

5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country

5.6. 1 TO 10 ACRES

5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country

5.7. 11 TO 30 ACRES

5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country

5.8. OVER 30 ACRES

5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market analysis, by country

CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE

6.1. OVERVIEW
6.2. 0-25,000

6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country

6.3. 25,001-50,000

6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country

6.4. 50,001-100,000

6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country

6.5. 100,001-250,000

6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country

6.6. 250,001-500,000

6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country

6.7. 500,001-1.25 MILLION

6.7.1. Key market trends, growth factors and opportunities
6.7.2. Market size and forecast, by region
6.7.3. Market analysis, by country

6.8. 1.25 MILLION-4 MILLION

6.8.1. Key market trends, growth factors and opportunities
6.8.2. Market size and forecast, by region
6.8.3. Market analysis, by country

6.9. OVER 4 MILLION

6.9.1. Key market trends, growth factors and opportunities
6.9.2. Market size and forecast, by region
6.9.3. Market analysis, by country

CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

7.1. OVERVIEW
7.2. ENTRY FEES & TICKET SALES

7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market analysis, by country

7.3. FOOD & BEVERAGES

7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market analysis, by country

7.4. MERCHANDISING

7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market analysis, by country

7.5. ADVERTISEMENT

7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market analysis, by country

7.6. OTHERS

7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market analysis, by country

CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS

8.1. OVERVIEW
8.2. ARCADE STUDIOS

8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market analysis, by country

8.3. AR AND VR GAMING ZONES

8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market analysis, by country

8.4. PHYSICAL PLAY ACTIVITIES

8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market analysis, by country

8.5. SKILL/COMPETITION GAMES

8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market analysis, by country

8.6. OTHERS

8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by region
8.6.3. Market analysis, by country

CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE

9.1. OVERVIEW
9.2. CHILDRENS ENTERTAINMENT CENTERS (CECS)

9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by region
9.2.3. Market analysis, by country

9.3. CHILDRENS EDUTAINMENT CENTERS (CEDCS)

9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by region
9.3.3. Market analysis, by country

9.4. ADULT ENTERTAINMENT CENTERS (AECS)

9.4.1. Key market trends, growth factors and opportunities
9.4.2. Market size and forecast, by region
9.4.3. Market analysis, by country

9.5. LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)

9.5.1. Key market trends, growth factors and opportunities
9.5.2. Market size and forecast, by region
9.5.3. Market analysis, by country

CHAPTER 10: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION

10.1. OVERVIEW
10.2. NORTH AMERICA

10.2.1. Key market trends, growth factors and opportunities
10.2.2. Market size and forecast

10.2.2.1. Market size and forecast, by visitor demographics
10.2.2.2. Market size and forecast, by facility size
10.2.2.3. Market size and forecast, by attendance
10.2.2.4. Market size and forecast, by revenue source
10.2.2.5. Market size and forecast, by applications
10.2.2.6. Market size and forecast, by type
10.2.2.7. Market size and forecast, by country
10.2.2.8. U.S.

10.2.2.8.1. Market size and forecast, by visitor demographics
10.2.2.8.2. Market size and forecast, by facility size
10.2.2.8.3. Market size and forecast, by attendance
10.2.2.8.4. Market size and forecast, by revenue source
10.2.2.8.5. Market size and forecast, by applications
10.2.2.8.6. Market size and forecast, by Type

10.2.2.9. Canada

10.2.2.9.1. Market size and forecast, by visitor demographics
10.2.2.9.2. Market size and forecast, by facility size
10.2.2.9.3. Market size and forecast, by attendance
10.2.2.9.4. Market size and forecast, by revenue source
10.2.2.9.5. Market size and forecast, by applications
10.2.2.9.6. Market size and forecast, by Type

10.3. EUROPE

10.3.1. Key market trends, growth factors and opportunities
10.3.2. Market size and forecast

10.3.2.1. Market size and forecast, by visitor demographics
10.3.2.2. Market size and forecast, by facility size
10.3.2.3. Market size and forecast, by attendance
10.3.2.4. Market size and forecast, by revenue source
10.3.2.5. Market size and forecast, by applications
10.3.2.6. Market size and forecast, by type
10.3.2.7. Market size and forecast, by country
10.3.2.8. UK

10.3.2.8.1. Market size and forecast, by visitor demographics
10.3.2.8.2. Market size and forecast, by facility size
10.3.2.8.3. Market size and forecast, by attendance
10.3.2.8.4. Market size and forecast, by revenue source
10.3.2.8.5. Market size and forecast, by applications
10.3.2.8.6. Market size and forecast, by Type

10.3.2.9. France

10.3.2.9.1. Market size and forecast, by visitor demographics
10.3.2.9.2. Market size and forecast, by facility size
10.3.2.9.3. Market size and forecast, by attendance
10.3.2.9.4. Market size and forecast, by revenue source
10.3.2.9.5. Market size and forecast, by applications
10.3.2.9.6. Market size and forecast, by Type

10.3.2.10.Germany

10.3.2.10.1. Market size and forecast, by visitor demographics
10.3.2.10.2. Market size and forecast, by facility size
10.3.2.10.3. Market size and forecast, by attendance
10.3.2.10.4. Market size and forecast, by revenue source
10.3.2.10.5. Market size and forecast, by applications
10.3.2.10.6. Market size and forecast, by Type

10.3.2.11.Denmark

10.3.2.11.1. Market size and forecast, by visitor demographics
10.3.2.11.2. Market size and forecast, by facility size
10.3.2.11.3. Market size and forecast, by attendance
10.3.2.11.4. Market size and forecast, by revenue source
10.3.2.11.5. Market size and forecast, by applications
10.3.2.11.6. Market size and forecast, by Type

10.3.2.12.Spain

10.3.2.12.1. Market size and forecast, by visitor demographics
10.3.2.12.2. Market size and forecast, by facility size
10.3.2.12.3. Market size and forecast, by attendance
10.3.2.12.4. Market size and forecast, by revenue source
10.3.2.12.5. Market size and forecast, by applications
10.3.2.12.6. Market size and forecast, by Type

10.3.2.13.Rest of Europe

10.3.2.13.1. Market size and forecast, by visitor demographics
10.3.2.13.2. Market size and forecast, by facility size
10.3.2.13.3. Market size and forecast, by attendance
10.3.2.13.4. Market size and forecast, by revenue source
10.3.2.13.5. Market size and forecast, by applications
10.3.2.13.6. Market size and forecast, by Type

10.4. ASIA-PACIFIC

10.4.1. Key market trends, growth factors and opportunities
10.4.2. Market size and forecast

10.4.2.1. Market size and forecast, by visitor demographics
10.4.2.2. Market size and forecast, by facility size
10.4.2.3. Market size and forecast, by attendance
10.4.2.4. Market size and forecast, by revenue source
10.4.2.5. Market size and forecast, by applications
10.4.2.6. Market size and forecast, by type
10.4.2.7. Market size and forecast, by country
10.4.2.8. China

10.4.2.8.1. Market size and forecast, by visitor demographics
10.4.2.8.2. Market size and forecast, by facility size
10.4.2.8.3. Market size and forecast, by attendance
10.4.2.8.4. Market size and forecast, by revenue source
10.4.2.8.5. Market size and forecast, by applications
10.4.2.8.6. Market size and forecast, by Type

10.4.2.9. India

10.4.2.9.1. Market size and forecast, by visitor demographics
10.4.2.9.2. Market size and forecast, by facility size
10.4.2.9.3. Market size and forecast, by attendance
10.4.2.9.4. Market size and forecast, by revenue source
10.4.2.9.5. Market size and forecast, by applications
10.4.2.9.6. Market size and forecast, by Type

10.4.2.10. Japan

10.4.2.10.1. Market size and forecast, by visitor demographics
10.4.2.10.2. Market size and forecast, by facility size
10.4.2.10.3. Market size and forecast, by attendance
10.4.2.10.4. Market size and forecast, by revenue source
10.4.2.10.5. Market size and forecast, by applications
10.4.2.10.6. Market size and forecast, by Type

10.4.2.11.Singapore

10.4.2.11.1. Market size and forecast, by visitor demographics
10.4.2.11.2. Market size and forecast, by facility size
10.4.2.11.3. Market size and forecast, by attendance
10.4.2.11.4. Market size and forecast, by revenue source
10.4.2.11.5. Market size and forecast, by applications
10.4.2.11.6. Market size and forecast, by Type

10.4.2.12.South Korea

10.4.2.12.1. Market size and forecast, by visitor demographics
10.4.2.12.2. Market size and forecast, by facility size
10.4.2.12.3. Market size and forecast, by attendance
10.4.2.12.4. Market size and forecast, by revenue source
10.4.2.12.5. Market size and forecast, by applications
10.4.2.12.6. Market size and forecast, by Type

10.4.2.13.Rest of Asia-Pacific

10.4.2.13.1. Market size and forecast, by visitor demographics
10.4.2.13.2. Market size and forecast, by facility size
10.4.2.13.3. Market size and forecast, by attendance
10.4.2.13.4. Market size and forecast, by revenue source
10.4.2.13.5. Market size and forecast, by applications
10.4.2.13.6. Market size and forecast, by Type

10.5. LAMEA

10.5.1. Key market trends, growth factors and opportunities
10.5.2. Market size and forecast

10.5.2.1. Market size and forecast, by visitor demographics
10.5.2.2. Market size and forecast, by facility size
10.5.2.3. Market size and forecast, by attendance
10.5.2.4. Market size and forecast, by revenue source
10.5.2.5. Market size and forecast, by applications
10.5.2.6. Market size and forecast, by type
10.5.2.7. Market size and forecast, by country
10.5.2.8. Latin America

10.5.2.8.1. Market size and forecast, by visitor demographics
10.5.2.8.2. Market size and forecast, by facility size
10.5.2.8.3. Market size and forecast, by attendance
10.5.2.8.4. Market size and forecast, by revenue source
10.5.2.8.5. Market size and forecast, by applications
10.5.2.8.6. Market size and forecast, by Type

10.5.2.9. Middle East

10.5.2.9.1. Market size and forecast, by visitor demographics
10.5.2.9.2. Market size and forecast, by facility size
10.5.2.9.3. Market size and forecast, by attendance
10.5.2.9.4. Market size and forecast, by revenue source
10.5.2.9.5. Market size and forecast, by applications
10.5.2.9.6. Market size and forecast, by Type

10.5.2.10.Africa

10.5.2.10.1. Market size and forecast, by visitor demographics
10.5.2.10.2. Market size and forecast, by facility size
10.5.2.10.3. Market size and forecast, by attendance
10.5.2.10.4. Market size and forecast, by revenue source
10.5.2.10.5. Market size and forecast, by applications
10.5.2.10.6. Market size and forecast, by Type

CHAPTER 11: COMPANY PROFILE

11.1. DAVE & BUSTERS

11.1.1. Company overview
11.1.2. Company snapshot
11.1.3. Operating business segments
11.1.4. Product portfolio
11.1.5. Business performance
11.1.6. Key strategic moves and developments

11.2. CEC ENTERTAINMENT, INC.

11.2.1. Company overview
11.2.2. Company snapshot
11.2.3. Product portfolio

11.3. CINERGY ENTERTAINMENT

11.3.1. Company overview
11.3.2. Company snapshot
11.3.3. Product portfolio
11.3.4. Key strategic moves and developments

11.4. KIDZANIA

11.4.1. Company overview
11.4.2. Company snapshot
11.4.3. Product portfolio
11.4.4. Business performance
11.4.5. Key strategic moves and developments

11.5. SCENE 75 ENTERTAINMENT CENTERS

11.5.1. Company overview
11.5.2. Company snapshot
11.5.3. Product portfolio
11.5.4. Key strategic moves and developments

11.6. THE WALT DISNEY COMPANY

11.6.1. Company overview
11.6.2. Company snapshot
11.6.3. Product portfolio

11.7. LUCKY STRIKE ENTERTAINMENT

11.7.1. Company overview
11.7.2. Company snapshot
11.7.3. Product portfolio
11.7.4. Key strategic moves and developments

11.8. FUNCITY

11.8.1. Company overview
11.8.2. Company snapshot
11.8.3. Operating business segments
11.8.4. Product portfolio
11.8.5. Business performance
11.8.6. Key strategic moves and developments

11.9. SMAAASH ENTERTAINMENT PVT. LTD.

11.9.1. Company overview
11.9.2. Company snapshot
11.9.3. Product portfolio
11.9.4. Key strategic moves and developments

11.10. LEGOLAND DISCOVERY CENTER

11.10.1. Company overview
11.10.2. Company snapshot
11.10.3. Product portfolio
11.10.4. Key strategic moves and developments

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