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Extended Reality (XR) Market Size, Growth & Outlook

Extended Reality (XR) Market Size, Growth & Outlook
REPORT ID: FMI-0997 || VIEW: 46

Extended Reality (XR) Market - By Component (Hardware, Software), By Application (Retail, Media & Entertainment, Military & Defense, Healthcare, Real-estate, Education, Engineering), By Technology (Virtual Reality, Augmented Reality, Mixed Reality), By End-Use (Personal, Commercial) & Global Region - Market Size, Trends, Opportunity, Forecast 2021-2028
 

  • Report description
  • Table of Content

Facto Market Insights added a title on “Extended Reality (XR) Market – 2021-2028” to its collection of market research reports. The study of the global Extended Reality (XR) market will include the analysis of all the comprehensive segments, along with the market size, Y-O-Y growth analysis and structure of the overall industry. The industry structure is based upon a unique combination of industry research, fieldwork, market sizing analysis, and our in-house expertise. The regional manufacturers and new market players in the Extended Reality (XR) market can also leverage the information which is available in the research report to make strategic business decisions in the industry.

 

The infectious coronavirus (formerly 2019-nCoV) broke out in late 2019, which has imposed a medical emergency across the globe. More than 175 countries and territories have reported cases of COVID-19. On March 11th, 2020, the WHO declared the novel coronavirus a pandemic officially. With the spread of these diseases, it is expected that the GDP of various developed & developing countries will decline in the upcoming years. Further, with the increasing instances of COVID-19 many countries went under lockdown situations to control the pandemic which is anticipated to hamper the growth of various industries. The report analyzes global impact of COVID-19 on global Extended Reality (XR) market.

 

The study on the market research report also includes the section of market dynamics which defines the true prospect of the market. Further, the market dynamics section is segregated into market growth factors, market trends, market opportunities and market barriers which defines the current nature and future status of the global Extended Reality (XR) market. Along with this, the market research report also covers the facts & figures related to the macroeconomic trends that are expected to impact the growth of global Extended Reality (XR) market.

 

Additionally, the porter’s five forces analysis demonstrates the five forces which include buyers bargaining power, suppliers bargaining power, the threat of new entrants, the threat of substitutes, and degree of competition in the global Extended Reality (XR) market. In the market research report, the porter's five forces framework explains the method for analysing the competition of the business including industry structure and the level of competition in the overall market.

 

Moreover, the report also covers the section of competitive landscape of the global Extended Reality (XR) market, which includes the market share and positioning of all the major players in the industry. The competitive landscape analysis provides comprehensive analysis of the company’s business and performance including company overview, financial information of market players, business strategy, revenue breakup by segment and by geography, SWOT Analysis, key product offering, marketing and distribution strategies, new product development and recent news related with the market. The recent news section is further segregated into acquisition, expansion, technology development, research & development and other market activities.

 

Global Extended Reality (XR) Market Segmentation:

The market for Extended Reality (XR) is divided into five major segments which including component, technology, application, end-use and region. The study offers a comprehensive analysis of the segmentations in the global Extended Reality (XR) market, this segmentation includes the segments which hold the major contribution into the market and also provides detailed growth parameters about the market.

 

By Component                              

- Hardware

- Software

 

By Application

- Retail

- Media & Entertainment

- Military & Defense

- Healthcare

- Real-estate

- Education

- Engineering

 

By Technology

- Virtual Reality

- Augmented Reality

- Mixed Reality

 

By End-Use

- Personal

- Commercial

 

By Geography

- North America (U.S. & Canada)

- Europe (Germany, United Kingdom, France, Italy, Spain, Russia and Rest of Europe)

- Asia Pacific (China, India, Japan, South Korea, Indonesia, Taiwan, Australia, New Zealand and Rest of Asia Pacific)

- Latin America (Brazil, Mexico and Rest of Latin America)

- Middle East & Africa (GCC, North Africa, South Africa and Rest of Middle East & Africa)

 

Global Extended Reality (XR) Market: Competitive Landscape

In the section of competitive landscape includes the market share analysis and positioning of the major & niche key players in the market. The market share analysis explains that how a firm is performing in the marketplace when it is compared to its competitors. In addition to this, the research report also includes the profiling of major & niche key players in the global Extended Reality (XR) market. Some of the key players profiled include:

  • Atheer, Inc.
  • EON Reality Inc.
  • Blippar.com Ltd.
  • VirZOOM Inc.
  • Google Inc.
  • Honeywell International Inc.
  • Microsoft Corp.
  • Qualcomm Incorporated
  • Magic Leap Inc.
  • Vuzix Corporation
  • Sony Interactive Entertainment LLC
  • Dell Technologies Inc.

 

Key Questions Answered in this Report:

  • What was the overall market size in 2020? What will be the market growth during the forecast period i.e. 2021-2028?
  • What are the most promising and high-growth trends in the overall market?
  • What are the key factors impacting market dynamics? What are the growth drivers, and restraints in the Extended Reality (XR) market?
  • What are the emerging industry trends in the global Extended Reality (XR) market?
  • What are recent development and advancement in the global Extended Reality (XR) market?
  • What merger & acquisition activities have occurred in the past 4 years and what is its impact on the market?
     

Research Methodology

Market Definition and List of Abbreviations

1. Executive Summary
2. Growth Drivers & Issues in Global Extended Reality (XR) Market
3. Global Extended Reality (XR) Market Trends
4. Opportunities in Global Extended Reality (XR) Market
5. Recent Industry Activities, 2020
6. Porter's Five Forces Analysis
7. Market Value Chain and Supply Chain Analysis
8. Global Extended Reality (XR) Market Size (USD Million), Growth Analysis and Forecast, (2021 - 2028)

9. Global Extended Reality (XR) Market Segmentation Analysis, By Component
9.1. Introduction
9.2. Market Attractiveness, By Component
9.3. BPS Analysis, By Component
9.4. Hardware
9.5. Software

10. Global Extended Reality (XR) Market Segmentation Analysis, By Application
10.1. Introduction
10.2. Market Attractiveness, By Application
10.3. BPS Analysis, By Application
10.4. Retail
10.5. Media & Entertainment
10.6. Military & Defense
10.7. Healthcare
10.8. Real-estate
10.9. Education
10.10. Engineering

11. Global Extended Reality (XR) Market Segmentation Analysis, By Technology
11.1. Introduction
11.2. Market Attractiveness, By Technology
11.3. BPS Analysis, By Technology
11.4. Virtual Reality
11.5. Augmented Reality
11.6. Mixed Reality

12. Global Extended Reality (XR) Market Segmentation Analysis, By End-Use
12.1. Introduction
12.2. Market Attractiveness, By End-Use
12.3. BPS Analysis, By End-Use
12.4. Personal
12.5. Commercial

13. Geographical Analysis
13.1. Introduction
13.2. North America Extended Reality (XR) Market Size (USD Million), 2021 - 2028
13.2.1. By Component
13.2.2. By Application
13.2.3. By Technology
13.2.4. By End-Use
13.2.5. By Country
13.2.5.1. Market Attractiveness, By End-user
13.2.5.2. BPS Analysis, By End-User
13.2.5.3. U.S. Market Size (USD Million), 2021 - 2028
13.2.5.4. Canada Market Size (USD Million), 2021 - 2028

13.3. Europe Extended Reality (XR) Market Size (USD Million), 2021 - 2028
13.3.1. By Component
13.3.2. By Application
13.3.3. By Technology
13.3.4. By End-Use
13.3.5. By Country
13.3.5.1. Market Attractiveness, By Country
13.3.5.2. BPS Analysis, By Country
13.3.5.3. Germany Market Size (USD Million), 2021 - 2028
13.3.5.4. United Kingdom Market Size (USD Million), 2021 - 2028
13.3.5.5. France Market Size (USD Million), 2021 - 2028
13.3.5.6. Italy Market Size (USD Million), 2021 - 2028
13.3.5.7. Spain Market Size (USD Million), 2021 - 2028
13.3.5.8. Russia Market Size (USD Million), 2021 - 2028
13.3.5.9. Rest of Europe Market Size (USD Million), 2021 - 2028

13.4. Asia Pacific Extended Reality (XR) Market Size (USD Million), 2021 - 2028
13.4.1. By Component
13.4.2. By Application
13.4.3. By Technology
13.4.4. By End-Use
13.4.5. By Country
13.4.5.1. Market Attractiveness, By Country
13.4.5.2. BPS Analysis, By Country
13.4.5.3. China Market Size (USD Million), 2021 - 2028
13.4.5.4. India Market Size (USD Million), 2021 - 2028
13.4.5.5. Japan Market Size (USD Million), 2021 - 2028
13.4.5.6. South Korea Market Size (USD Million), 2021 - 2028
13.4.5.7. Indonesia Market Size (USD Million), 2021 - 2028
13.4.5.8. Taiwan Market Size (USD Million), 2021 - 2028
13.4.5.9. Australia Market Size (USD Million), 2021 - 2028
13.4.5.10. New Zealand Market Size (USD Million), 2021 - 2028
13.4.5.11. Rest of Asia Pacific Market Size (USD Million), 2021 - 2028

13.5. Latin America Extended Reality (XR) Market Size (USD Million), 2021 - 2028
13.5.1. By Component
13.5.2. By Application
13.5.3. By Technology
13.5.4. By End-Use
13.5.5. By Country
13.5.5.1. Market Attractiveness, By Country
13.5.5.2. BPS Analysis, By Country
13.5.5.3. Brazil Market Size (USD Million), 2021 - 2028
13.5.5.4. Mexico Market Size (USD Million), 2021 - 2028
13.5.5.5. Rest of Latin America Market Size (USD Million), 2021 - 2028

13.6. Middle East & Africa Extended Reality (XR) Market Size (USD Million), 2021 - 2028
13.6.1. By Component
13.6.2. By Application
13.6.3. By Technology
13.6.4. By End-Use
13.6.5. By Country
13.6.5.1. Market Attractiveness, By Geography
13.6.5.2. BPS Analysis, By Geography
13.6.5.3. GCC Market Size (USD Million), 2021 - 2028
13.6.5.4. North Africa Market Size (USD Million), 2021 - 2028
13.6.5.5. South Africa Market Size (USD Million), 2021 - 2028
13.6.5.6. Rest of Middle East & Africa Market Size (USD Million), 2021 - 2028

14. Competitive Landscape
14.1. Atheer, Inc.
14.2. EON Reality Inc.
14.3. Blippar.com Ltd.
14.4. VirZOOM Inc.
14.5. Google Inc.
14.6. Honeywell International Inc.
14.7. Microsoft Corp.
14.8. Qualcomm Incorporated
14.9. Magic Leap Inc.
14.10. Vuzix Corporation
14.11. Sony Interactive Entertainment LLC
14.12. Dell Technologies Inc.

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